Re: [Intel-gfx] [PATCH] drm/i915: Improve PSR activation timing

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On Fri, Feb 9, 2018 at 7:39 AM, Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx> wrote:
> Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx> writes:
>
>> "Pandiyan, Dhinakaran" <dhinakaran.pandiyan@xxxxxxxxx> writes:
>>
>>> On Thu, 2018-02-08 at 14:48 -0800, Rodrigo Vivi wrote:
>>>> Hi Andy,
>>>>
>>>> thanks for getting involved with PSR and sorry for not replying sooner.
>>>>
>>>> I first saw this patch on that bugzilla entry but only now I stop to
>>>> really think why I have written the code that way.
>>>>
>>>> So some clarity below.
>>>>
>>>> On Mon, Feb 05, 2018 at 10:07:09PM +0000, Andy Lutomirski wrote:
>>>> > The current PSR code has a two call sites that each schedule delayed
>>>> > work to activate PSR.  As far as I can tell, each call site intends
>>>> > to keep PSR inactive for the given amount of time and then allow it
>>>> > to be activated.
>>>> >
>>>> > The call sites are:
>>>> >
>>>> >  - intel_psr_enable(), which explicitly states in a comment that
>>>> >    it's trying to keep PSR off a short time after the dispay is
>>>> >    initialized as a workaround.
>>>>
>>>> First of all I really want to kill this call here and remove the
>>>> FIXME. It was an ugly hack that I added to solve a corner case
>>>> that was leaving me with blank screens when activating so sooner.
>>>>
>>>> >
>>>> >  - intel_psr_flush().  There isn't an explcit explanation, but the
>>>> >    intent is presumably to keep PSR off until the display has been
>>>> >    idle for 100ms.
>>>>
>>>> The reason for 100 is kind of ugly-nonsense-empirical value
>>>> I concluded from VLV/CHV experience.
>>>> On platforms with HW tracking HW waits few identical frames
>>>> until really activating PSR. VLV/CHV activation is immediate.
>>>> But HW is also different and there it seemed that hw needed a
>>>> few more time before starting the transitions.
>>>> Furthermore I didn't want to add that so quickly because I didn't
>>>> want to take the risk of killing battery with software tracking
>>>> when doing transitions so quickly using software tracking.
>>>>
>>>> >
>>>> > The current code doesn't actually accomplish either of these goals.
>>>> > Rather than keeping PSR inactive for the given amount of time, it
>>>> > will schedule PSR for activation after the given time, with the
>>>> > earliest target time in such a request winning.
>>>>
>>>> Putting that way I was asking myself how that hack had ever fixed
>>>> my issue. Because the way you explained here seems obvious that it
>>>> wouldn't ever fix my bug or any other.
>>>>
>>>> So I applied your patch and it made even more sense (without considering
>>>> the fact I want to kill the first call anyways).
>>>>
>>>> So I came back, removed your patch and tried to understand how did
>>>> it ever worked.
>>>>
>>>> So, the thing is that intel_psr_flush will never be really executed
>>>> if intel_psr_enable wasn't executed. That is guaranteed by:
>>>>
>>>> mutex_lock(&dev_priv->psr.lock);
>>>>     if (!dev_priv->psr.enabled) {
>>>>
>>>> So, intel_psr_enable will be for sure the first one to schedule the
>>>> work delayed to the ugly higher delay.
>>>>
>>>> >
>>>> > In other words, if intel_psr_enable() is immediately followed by
>>>> > intel_psr_flush(), then PSR will be activated after 100ms even if
>>>> > intel_psr_enable() wanted a longer delay.  And, if the screen is
>>>> > being constantly updated so that intel_psr_flush() is called once
>>>> > per frame at 60Hz, PSR will still be activated once every 100ms.
>>>>
>>>> During this time you are right, many calls of intel_psr_exit
>>>> coming from flush functions can be called... But none of
>>>> them will schedule the work with 100 delay.
>>>>
>>>> they will skip on
>>>> if (!work_busy(&dev_priv->psr.work.work))
>>>
>>> Wouldn't work_busy() return false until the work is actually queued
>>> which is 100ms after calling schedule_delayed_work()?
>>
>> That's not my understanding of work_busy man.
>>
>> "work_busy - test whether a work is currently pending or running"
>>
>> I consider it as pending one...
>>
>> But yeap... it was a long time ago that I did this so I'm not sure...
>
> I wouldn't be able to sleep today if I hand't experiment this.
>
> So, I move the hacked scheduled to 10s and forced psr_activate 10ms
> after that and the result is this:
>
>
> [   11.757909] [drm:intel_psr_enable [i915]] *ERROR* I915-DEBUG:
> Scheduling 10s
> [   11.778586] [drm:intel_psr_flush [i915]] *ERROR* I915-DEBUG: Work busy!
> ...
> a bunch more of Work busy
> ...
> [   21.980643] [drm:intel_psr_flush [i915]] *ERROR* I915-DEBUG: Work busy!

This like ("Work busy!") is intel_psr_flush() noticing that
work_busy() returns true (which it does indeed do when the work is
scheduled for the future).  But this means that intel_psr_flush()
wants to keep PSR off for a little bit (10s with your patch applied)
because the screen isn't idle.

> [   21.983060] [drm:intel_psr_work [i915]] *ERROR* I915-DEBUG: Work running

And here's intel_psr_work() turning PSR back on 3ms later.

So I think you're seeing exactly the bug I described.
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