Comment # 8
on bug 101978
from Konstantin A. Lepikhov
I observe the same behavior with 17.3.3, maybe we should reassign to 17.3 version? [lakostis@lks ~]$ glxinfo -B name of display: :0.0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.23.0 / 4.14.0-lks-wks-alt8, LLVM 6.0.0) (0x7300) Version: 17.3.3 Accelerated: yes Video memory: 4060MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.1 Memory info (GL_ATI_meminfo): VBO free memory - total: 4059 MB, largest block: 4059 MB VBO free aux. memory - total: 4092 MB, largest block: 4092 MB Texture free memory - total: 4059 MB, largest block: 4059 MB Texture free aux. memory - total: 4092 MB, largest block: 4092 MB Renderbuffer free memory - total: 4059 MB, largest block: 4059 MB Renderbuffer free aux. memory - total: 4092 MB, largest block: 4092 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 4060 MB Total available memory: 8153 MB Currently available dedicated video memory: 4059 MB OpenGL vendor string: X.Org OpenGL renderer string: AMD Radeon (TM) R9 Fury Series (FIJI / DRM 3.23.0 / 4.14.0-lks-wks-alt8, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.3 (git-80f5f27) The GPU runs fine other tasks and benchmarks only WarThunder is slow. BTW If GALLIUM_HUD is enabled with buffer_wait_time, those values are very high for this kind of workload (~100-120ms), normally they're in us, not ms.
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