[Bug 103915] Undertale crashes on startup (compiling shaders?)

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Comment # 10 on bug 103915 from
I've got the same issue with undertale running on AMD POLARIS10 and latest
Debian Testing + liquorix 4.14 kernel. Tried using both Mesa 17.2 and 17.3 from
Debian repos.

My Undertale game crashes on start with a segfault and produces this dmesg:

[98053.492153] si_shader:2[6898]: segfault at 9 ip 00000000eef3da0c sp
00000000ec1fc8dc error 4 in libLLVM-5.0.so.1[ee938000+37f2000]

Also, my Hollow Knight game also produces this line, but seems to work despite
of it:

[98117.334979] hollow_knight.x[6938]: segfault at 7f5e52ff53b0 ip
00007f5e411d3850 sp 00007ffe6ad4cc28 error 4 in
libLLVM-5.0.so.1[7f5e40978000+3245000]


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