Re: [PATCH 2/5] drm: add ARM flush implementation

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On Wed, Jan 24, 2018 at 10:45:28AM -0800, Gurchetan Singh wrote:
> On Wed, Jan 24, 2018 at 4:45 AM, Russell King - ARM Linux <
> linux@xxxxxxxxxxxxxxx> wrote:
> > So no, this is not an acceptable approach.
> >
> > Secondly, in light of spectre and meltdown, do we _really_ want to
> > export cache flushing to userspace in any case - these attacks rely
> > on being able to flush specific cache lines from the caches in order
> > to do the timing attacks (while leaving others in place.)
> 
> > Currently, 32-bit ARM does not export such flushing capabilities to
> > userspace, which makes it very difficult (I'm not going to say
> > impossible) to get any working proof-of-code program that even
> > illustrates the timing attack.  Exposing this functionality changes
> > that game, and means that we're much more open to these exploits.
> > (Some may say that you can flush cache lines by reading a large
> > enough buffer - I'm aware, I've tried that, the results are too
> > unreliable even for a simple attempt which doesn't involve crossing
> > privilege boundaries.)
> >
> 
> Will using the DMA API (dma_sync_single_for_device /
> dma_sync_sg_for_device) mitigate your Meltdown / Spectre concerns in any
> way?

I see no point in answering that question based on what you've written
below (see below for why).

> > Do you really need cacheable GPU buffers, or will write combining
> > buffers (as we use elsewhere such as etnaviv) suffice?  Please provide
> > some _real_ _world_ performance measurements that demonstrate that
> > there is a real need for this functionality.
> 
> 
> My desire is for the vgem driver to work correctly on ARM, which requires
> cache flushing.  The mappings vgem itself creates are write combine.

If the pages are mapped write-combine, they are by definition *not*
cacheable, so there should be no cache flushing required.

> The
> issue is the pages retrieved on ARM architecture usually have to be flushed
> before they can be used (see rockchip_gem_get_pages / tegra_bo_get_pages).
> This patch set attempts to do the flushing in an architecture independent
> manner (since vgem is intended to work on ARM / x86).

I see rockchip_gem_get_pages() using shmem_read_mapping_page() to get
the pages.  That's more or less fine, we do that on Etnaviv too.

(Side note: provided the pages are not coming from lowmem, as mapping
lowmem pages are mapped cacheable, and if you also map them elsewhere
as write-combine, you're stepping into some potential cache attribute
issues.)

How we deal with this in Etnaviv is to use dma_map_sg() after we get
the pages - see

  etnaviv_gem_get_pages(), which calls the memory specific .get_pages
    method, and goes on to call etnaviv_gem_scatter_map().

There's no need for the faking up of a SG table that way, just let
dma_map_sg() do whatever it needs to do.  This means you're not abusing
the DMA API, and if you have a system IOMMU in the way, as a bonus that
gets setup for you.

> There is some interest in cache-able DRM buffers (though, again, this
> patchset is not about that).  Renderscript accesses are very slow on ARM
> and we keep shadow buffers to improve performance (see
> crrev.com/602736).

404.

> Jeffy
> has done some tests with memcpys in our camera stack that shows
> improvements (with caching --> 4 to 7 ms, without caching --> 20 to 90ms).
> However, I do agree Spectre complicates things.

At the moment, on 32-bit ARM, we have very little mitigation work for
Spectre beyond the generic kernel work that is going on at the moment
for all architectures, so I really do not want to introduce anything
that makes 32-bit ARM more easily vulnerable to attack.  That may
change in the future (sorry, I can't say when), but right now I don't
think we have much of an option.

-- 
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