Comment # 3
on bug 104602
from Jason Playne
So I was able to get an API trace of the problem! (I am rather happy to now be holding apitrace correctly!) it does weigh in at 1.5GiB compressed but it does show all the badly rendered triangles and how zooming in stops them it is available here: https://jasonplayne.com/share/Civ6.trace.bz2 I hope this is helpful
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