[Bug 104549] [radeonsi] [wine] [apitrace] Silent Hunter 3 2D texture artifacts / corrupted 3D redering on Polaris

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Bug ID 104549
Summary [radeonsi] [wine] [apitrace] Silent Hunter 3 2D texture artifacts / corrupted 3D redering on Polaris
Product Mesa
Version 17.3
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter banana_banana_banana@gmx.net
QA Contact dri-devel@lists.freedesktop.org

Silent Hunter 3 under wine (2.21 staging / 3.0rc4 as well) renders flickering
corrupted textures that seem to be UI elements all over the place for some of
its rendered frames, also 3D scene gets trashed every now and then.

Game worked fine on my previous hardware (intel Haswell HD4600) and same mesa
version 17.3.1, replaying the trace recorded while using polaris hardware
renders correctly on intel HD4600 (it is noteworthy however, that replaying the
trace throws more fragment shader errors on intel, so it could be possible it
renders with no errors because of missing shaders?).

Apitrace:
https://drive.google.com/open?id=1182dA2LQp91izaPf0vOf9yS1ZZMz246F


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