Comment # 12
on bug 104306
from eric vz
Subsequent bisects (starting at different ranges so different commits would be tested) have led me to the same place. No idea why I thought 255573996 worked for a while; all new builds from it break for me. I have Pacman packages for every build I've made if anyone would find them useful. I narrowed the problem to the final return statement by replacing it with "return true;" which resulted in a working build. I also tried to rule out side-effects from the call by adding "bind = screen->check_resource_capability(screen, image->texture, bind) ? 1 : 0;" before the return true so the method would be called but its return value ignored, assuming the compiler is not smart enough to optimize that out. That build worked too. I assume that capability check must sometimes be returning false in some unexpected situations, and something is not handling that. I tried making a debug build of mesa-demos, then gdb glxinfo and set a breakpoint on dri2_validate_usage, but that method appears not to be called before the process hangs. I assume something during system startup calls it, caches the result, and leads to these issues downstream? If anyone has any guidance on next steps, I'd appreciate it.
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