Comment # 2
on bug 104527
from Michal Suchanek
ok, AFAICT this problem only happens with Wine when it uses an "optimization" (default on) that does not guarantee correct rendering order. In extrema cases (like when creating new scene with many objects) this probably means that some objects/buffers are used before they are created/uploaded resulting in bogus code and crashing the card. Of course it should not crash whatever the user does but given the silicone is not impeccable it might be difficult to avoid in practice, even on the more recent cards.
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