[Bug 103743] Nier:Automata - "if" in fragment shader incorrectly evaluated, causes artifacts

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Comment # 5 on bug 103743 from
I found another pair of equivalent expressions that produce different results.

Working as expected:
    if ((floatBitsToUint(R0).y >= 0x4u ? 0xffffffffu : 0u) == 0xffffffffu)

Showing artifacts:
    if ((floatBitsToUint(R0).y >= 0x4u ? 0xffffffffu : 0u) != 0u)


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