Hi Lucas, On Fri, 2017-11-24 at 17:11 +0100, Lucas Stach wrote: > Hi Alexey, > > Am Freitag, den 24.11.2017, 16:02 +0000 schrieb Alexey Brodkin: > > > > Hello, > > > > Being in the middle of bring-up of the new board with Vivante GPU (HSDK namely, > > see https://urldefense.proofpoint.com/v2/url?u=https-3A__git.kernel.org_pub_scm_linux_kernel_git_torvalds_linux.git_tree_arch_arc_plat-2Dhsdk&d=Dw > > IDaQ&c=DPL6_X_6JkXFx7AXWqB0tg&r=lqdeeSSEes0GFDDl656eViXO7breS55ytWkhpk5R81I&m=ZXa-564Jm43PXsqGXCf2US2DY7C0qIlCw6c56pL- > > bLY&s=ZJSI1u6GgsRHNIcONVFfIKvn1AWaB38GmtCN1dGB3w0&e=) > > I was looking at simple 3D test apps to see how Etnaviv works on the hardware. > > > > So far I was able to get kmscube working perfectly fine and the next item I took > > was glxgears (for some reason I was under impression that's de facto "Hello world" app > > in the GPU world). But apparently even with Xserver up and running glxgears doesn't work. > > > > Moreover I tried the same thing on Wandboard Quad but to no avail as well. > > That's what I saw: > > ------------------------->8--------------------- > > # glxgears > > Error: couldn't get an RGB, Double-buffered visual > > > > # glxinfo > > name of display: :0 > > Error: couldn't find RGB GLX visual or fbconfig > > ------------------------->8--------------------- > > > > Googling didn't help here unfortunately so maybe some pointers could be > > suggested here... like what do I do wrong and if glxgears is supposed to > > work on top of DRM GPU at all? > > > > Thanks a lot in advance! > > For 3D acceleration to work under X you need the etnaviv specific DDX > driver, which can be found here: > > https://urldefense.proofpoint.com/v2/url?u=http-3A__git.arm.linux.org.uk_cgit_xf86-2Dvideo-2Darmada.git_log_-3Fh-3Dunstable-2Ddevel&d=DwIDaQ&c=DPL6_ > X_6JkXFx7AXWqB0tg&r=lqdeeSSEes0GFDDl656eViXO7breS55ytWkhpk5R81I&m=ZXa-564Jm43PXsqGXCf2US2DY7C0qIlCw6c56pL- > bLY&s=ZzK2fxA6_XlN6pGnf2Tpo6qKzzQh76ocWZ6IDR-WPtc&e= Thanks for the pointer, still a couple of questions below... > Don't let you get confused by the name, the armada driver implements > support for both armada drm and imx-drm and the etnaviv DDX. This > provides 2D acceleration on the Vivante 2D cores, as well a the DRI2/3 > bit necessary to get a 3D context on X. >From Wandboard's .dts I see that 2D core is a separate node with separate set of registers mapped at a different location in memory, right? Do you know if that's possible if the same one memory-mapped register set controls both 3D and 2D engine? If we happen to not have 2D core if that's a no go for us for anything? Like no compositing whatsoever etc? In the meantime I'll try to figure out if we have 2D core or not. -Alexey _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel