[PATCH libdrm] tests: fix MAKE_RGBA macro for 10bpp modes

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We need to shift the values up, otherwise we'd end up with a negative
shift. This works for up-to 16-bit components, which is fine for now.

Signed-off-by: Ilia Mirkin <imirkin@xxxxxxxxxxxx>
---
 tests/util/pattern.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/tests/util/pattern.c b/tests/util/pattern.c
index 41fb541b..2f9bb384 100644
--- a/tests/util/pattern.c
+++ b/tests/util/pattern.c
@@ -64,11 +64,17 @@ struct color_yuv {
 	  .u = MAKE_YUV_601_U(r, g, b), \
 	  .v = MAKE_YUV_601_V(r, g, b) }
 
+static inline uint32_t shiftcolor(const struct util_color_component *comp,
+				  uint32_t value)
+{
+	return ((value << 8) >> (16 - comp->length)) << comp->offset;
+}
+
 #define MAKE_RGBA(rgb, r, g, b, a) \
-	((((r) >> (8 - (rgb)->red.length)) << (rgb)->red.offset) | \
-	 (((g) >> (8 - (rgb)->green.length)) << (rgb)->green.offset) | \
-	 (((b) >> (8 - (rgb)->blue.length)) << (rgb)->blue.offset) | \
-	 (((a) >> (8 - (rgb)->alpha.length)) << (rgb)->alpha.offset))
+	(shiftcolor(&(rgb)->red, (r)) | \
+	 shiftcolor(&(rgb)->green, (g)) | \
+	 shiftcolor(&(rgb)->blue, (b)) | \
+	 shiftcolor(&(rgb)->alpha, (a)))
 
 #define MAKE_RGB24(rgb, r, g, b) \
 	{ .value = MAKE_RGBA(rgb, r, g, b, 0) }
-- 
2.13.6

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