What | Removed | Added |
---|---|---|
Summary | incorrect dust rendering in hl2ep1 with mesa 17.2 and above | incorrect dust rendering in hl2ep1 without some R600_DEBUG options |
Comment # 1
on bug 103814
from Hleb Valoshka
Actually it's caused by *absence* of one or more R600_DEBUG options. When I run the game with R600_DEBUG=forcedma,hyperz,llvm,precompile,sisched,sbcl,sbsafemath I have good rendering. Without it I have the described problem. I'll try to figure out which option fixes rendering.
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