On Fri, Nov 17, 2017 at 11:49:28AM +0100, Christian König wrote: > Give moving a BO into place an operation context to work with. > > v2: rebased > > Signed-off-by: Christian König <christian.koenig@xxxxxxx> > Reviewed-by: Michel Dänzer <michel.daenzer@xxxxxxx> > --- > diff --git a/include/drm/ttm/ttm_bo_api.h b/include/drm/ttm/ttm_bo_api.h > index 833c3ad24091..097951e999bc 100644 > --- a/include/drm/ttm/ttm_bo_api.h > +++ b/include/drm/ttm/ttm_bo_api.h > @@ -259,6 +259,20 @@ struct ttm_bo_kmap_obj { > }; > > /** > + * struct ttm_operation_ctx > + * > + * @interruptible: Sleep interruptible if sleeping. > + * @no_wait_gpu: Return immediately if the GPU is busy. > + * > + * Context for TTM operations like changing buffer placement or general memory > + * allocation. > + */ > +struct ttm_operation_ctx { > + bool interruptible; > + bool no_wait_gpu; Random drive-by comment without looking at how this would work out, but maybe embed the ww_acquire_ctx in here too? That's at least the design we ended up with on the kms side for a (at a quick glance) fairly similar problem. See struct drm_modeset_acquire_ctx. Cheers, Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel