https://bugs.freedesktop.org/show_bug.cgi?id=42435 --- Comment #7 from Alexander Sabourenkov <screwdriver@xxxxxxxxx> 2011-11-01 17:53:45 PDT --- Further reducing shaders I got to this point: #version 120 #line 2 0 varying float idx; void main() { vec2 posn2 = posz*posn; idx = 0.625; gl_Position = gl_ModelViewProjectionMatrix*vec4(128, 128, 0.0, 1.0); gl_PointSize = 128; } #version 120 #line 2 0 varying float idx; void main() { gl_FragColor = vec4(idx, 0, 0, 1); } This is in fact very close to glsl-novertexdata from the piglit. Which still does not work on r600g and swrast while working ok on r600c and llvmpipe. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel