Comment # 10
on bug 103304
from Luc
Well, we have solved it in our software now. The question concerning if this case may be closed or not boils down to following question: Performing a texture upload on a texture ID while it is being rendered (drawn) should this potentially lead to a crash? Under such case I would expect to detect tearing yes, but in my opinion it should not crash.... I let the mesa3d team decide, as we solved it by adapting our code.
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