[Bug 103304] multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer

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Comment # 10 on bug 103304 from
Well, we have solved it in our software now.

The question concerning if this case may be closed or not boils down to
following question:
Performing a texture upload on a texture ID while it is being rendered (drawn)
should this potentially lead to a crash? 
Under such case I would expect to detect tearing yes, but in my opinion it
should not crash....

I let the mesa3d team decide, as we solved it by adapting our code.


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