[Bug 103393] glDispatchComputeGroupSizeARB : gl_GlobalInvocationID.x != gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x

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Comment # 7 on bug 103393 from
An updated patch fixes the issue in a more complete way (with multiple shaders
being linked together, even non-variable local sizes were broken). This is now
upstream in

commit 4d24a7cb97641cacecd371d1968f6964785822e4
Author: Ilia Mirkin <imirkin@alum.mit.edu>
Date:   Sat Oct 21 15:15:41 2017 -0400

    glsl: fix derived cs variables

Thanks for reporting and providing a repro! As the original issue was filed
against radeonsi, I'm going to leave this open until someone can confirm that
this does indeed fix the problem there.


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