Bug ID | 103397 |
---|---|
Summary | [regression, bisected] broken geometry in almost every game |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | aaalmosss@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
2f4705afde707e8eb41b9414c25df91aa1ea2fb3 is the first bad commit commit 2f4705afde707e8eb41b9414c25df91aa1ea2fb3 Author: Marek Olšák <marek.olsak@amd.com> Date: Sun Oct 8 03:44:07 2017 +0200 radeonsi: if there's just const buffer 0, set it in place of CONST/SSBO pointer This change broke a lot of things on my Pitcairn GPU. In KOTOR (with Wine) the character animations are broken. In Doom 3 and Quake Wars the whole geometry is broken. In Cogs the shadows are wrong and the menu screens are broken. In Furmark the background is fully green. In Unigine Valley I only see blackness, but Heaven is unaffected. Saints Row 2, Shadow Warrior, and Witcher 2 are unaffected. D3D in Wine is curious: Portal 2, Just Cause, Crysis 2 are broken with wined3d but they're fine with nine, Stalker is fine with both wined3d and nine, Deus Ex Invisible War is broken with both. Portal 2 is also broken when running natively. I've also tested games that use fixed-function rendering, those are unaffected. (I've also realized that I have too many games installed)
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