Comment # 3
on bug 103393
from Ilia Mirkin
OK, I see. The relevant shader is fill_cs_450.glsl. It puts stuff into the array with values (gl_GlobalInvocationID.x, t, gl_LocalInvocationID.x, t) where t = gl_WorkGroupID.x * gl_LocalGroupSizeARB.x + gl_LocalInvocationID.x Ideally the values printed should be (x, x, l, x) -- i.e. t == gl_GlobalInvocationID.x. With nouveau this outputs a bunch of BS... sometimes gl_GlobalInvocationID.x == gl_LocalInvocationID.x, other times gl_GlobalInvocationID.x == randomish value. I suspect this is a combination of a nouveau bug and a core bug [the latter of which is affecting the radeonsi output]. Going to try to take a look.
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