[Bug 103304] multi-threaded usage of Gallium RadeonSI leads to NULL pointer exception in pb_cache_reclaim_buffer

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Comment # 8 on bug 103304 from
I did some further analysis in our code, and found that some textures follow
another path (not using the Fence/Sync).
In this path it can indeed be that the same texture id is re-used and uploaded
in the texture upload thread, which of course can happen while the rendering
thread performs the glFlush.


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