[Bug 101691] gfx corruption on windowed 3d-apps running on dGPU

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Comment # 58 on bug 101691 from
(In reply to Daniel Vetter from comment #55)
> So parts of the reasons I've reassigned to amdgpu is that apparently someone
> also seen these corruptions when everything is rendered on amdgpu, and i915
> only displays.

We'd need more information about how exactly that test was performed (i.e.
details about how exactly "everything is rendered on amdgpu, and i915 only
displays") and what the corruption looks like in that case.


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