[Bug 101691] gfx corruption on windowed 3d-apps running on dGPU

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Comment # 56 on bug 101691 from
The tearing issue seen from comment #33 is actually a single triangle that is
being rendered late. Attached a screen shot from Unigine showing the "Bad"
triangle.

This issue has been fixed when using a later version of the kernel 4.10 as
stated in comment #27.


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