Comment # 2
on bug 103304
from Nicolai Hähnle
Oh wow, now that I've actually looked at the issue in more detail, I'm pretty amazed that you actually managed to hit this issue! Congratulations! :) The true analysis is a bit different, I would say. The flush ends up accessing the texture because it does an automatic re-add of all resources when starting a new CS. This should not affect the ability of the other thread to do a texture invalidation (you'd just kill performance by introducing an unnecessary stall). The real solution is certainly different. I'm currently looking at other texture-related races as well, this is just one additional one to take care of. Thank you for the report!
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel