Comment # 4
on bug 103142
from Gert Wollny
The bug can be triggered on BARTS (6850 HD) by using the Unreal Engine 4.17.1 or 4.18.0-pre3 with this patch applied [1] to fix a shader that otherwise would use too many registers. (Note that in mesa-debug mode UE4Editor will likely crash at one point because of #102387 [2]) [1] Attached "Patch to fix shader in UE4" [2] https://bugs.freedesktop.org/show_bug.cgi?id=102387
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