Stefan Wahren <stefan.wahren@xxxxxxxx> writes: > This fixes the race between vc4_overflow_mem_work and the init of the > job lock. Otherwise we could trigger a NULL pointer dereference > during VC4 binding. > > Link: https://github.com/anholt/linux/issues/114 > Signed-off-by: Stefan Wahren <stefan.wahren@xxxxxxxx> > Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.") > --- > drivers/gpu/drm/vc4/vc4_gem.c | 1 - > drivers/gpu/drm/vc4/vc4_irq.c | 1 + > 2 files changed, 1 insertion(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c > index d0c6bfb..47d964f 100644 > --- a/drivers/gpu/drm/vc4/vc4_gem.c > +++ b/drivers/gpu/drm/vc4/vc4_gem.c > @@ -1088,7 +1088,6 @@ vc4_gem_init(struct drm_device *dev) > INIT_LIST_HEAD(&vc4->render_job_list); > INIT_LIST_HEAD(&vc4->job_done_list); > INIT_LIST_HEAD(&vc4->seqno_cb_list); > - spin_lock_init(&vc4->job_lock); > > INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work); > setup_timer(&vc4->hangcheck.timer, > diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c > index 7d7af3a..d508d13 100644 > --- a/drivers/gpu/drm/vc4/vc4_irq.c > +++ b/drivers/gpu/drm/vc4/vc4_irq.c > @@ -195,6 +195,7 @@ vc4_irq_preinstall(struct drm_device *dev) > struct vc4_dev *vc4 = to_vc4_dev(dev); > > init_waitqueue_head(&vc4->job_wait_queue); > + spin_lock_init(&vc4->job_lock); > INIT_WORK(&vc4->overflow_mem_work, vc4_overflow_mem_work); > > /* Clear any pending interrupts someone might have left around Are you sure this is a fix? We don't attach the IRQ handler until V3D bind, and vc4_gem_init happens before component_bind_all(), right?
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