On Thu, Sep 21, 2017 at 4:53 PM, Adrian Salido <salidoa@xxxxxxxxxx> wrote: > Precomp layers may be added to the back at different points which may > cause elements to be unsorted. Make sure that these are sorted after > provisioning planes to ensure right composition based on zorder. > > Signed-off-by: Adrian Salido <salidoa@xxxxxxxxxx> Reviewed-by: Zach Reizner <zachr@xxxxxxxxxxxx> > --- > drmdisplaycomposition.cpp | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/drmdisplaycomposition.cpp b/drmdisplaycomposition.cpp > index 293160bfd012..0f8084b39706 100644 > --- a/drmdisplaycomposition.cpp > +++ b/drmdisplaycomposition.cpp > @@ -379,6 +379,9 @@ int DrmDisplayComposition::Plan(SquashState *squash, > if (!i.plane()) > continue; > > + // make sure that source layers are ordered based on zorder > + std::sort(i.source_layers().begin(), i.source_layers().end()); > + > std::vector<DrmPlane *> *container; > if (i.plane()->type() == DRM_PLANE_TYPE_PRIMARY) > container = primary_planes; > -- > 2.14.1.821.g8fa685d3b7-goog > > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/dri-devel _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel