Comment # 4
on bug 101594
from Luke A. Guest
Here's the output of Cycles trying to render the BMW testbench: $ CYCLES_OPENCL_SPLIT_KERNEL_TEST=1 ~/opt/blender-2.78c-linux-glibc219-x86_64/blender --debug-cycles Read new prefs: /home/laguest/.config/blender/2.78/config/userpref.blend found bundled python: /home/laguest/opt/blender-2.78c-linux-glibc219-x86_64/2.78/python I0910 10:20:49.989137 28885 blender_python.cpp:182] Debug flags initialized to: CPU flags: AVX2 : True AVX : True SSE4.1 : True SSE3 : True SSE2 : True CUDA flags: Adaptive Compile: False OpenCL flags: Device type : ALL Kernel type : SPLIT Debug : False read blend: /home/laguest/Downloads/BMW1M-MikePan.blend skipping driver '100*power', automatic scripts are disabled skipping driver '90*brake', automatic scripts are disabled skipping driver '-100*power', automatic scripts are disabled skipping driver '-90*brake', automatic scripts are disabled I0910 10:21:04.794803 28885 device_cuda.cpp:1363] CUEW initialization failed: Error opening the library I0910 10:21:04.851470 28885 device_opencl.cpp:58] CLEW initialization succeeded. I0910 10:21:04.851496 28885 opencl_util.cpp:741] Enumerating devices for platform Clover. I0910 10:21:04.851511 28885 opencl_util.cpp:802] Adding new device AMD Radeon (TM) R9 390 Series (HAWAII / DRM 3.18.0 / 4.13.0-lg+, LLVM 6.0.0). I0910 10:21:04.851524 28885 opencl_util.cpp:568] Forcing split kernel to use. skipping driver '-90*brake', automatic scripts are disabled skipping driver '90*brake', automatic scripts are disabled skipping driver '100*power', automatic scripts are disabled skipping driver '-100*power', automatic scripts are disabled write exr tmp file, 1920x1080, /tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr I0910 10:21:23.147378 28922 util_system.cpp:77] Detected 1 CPU groups. I0910 10:21:23.147434 28922 util_system.cpp:80] Group 0 has 8 threads. I0910 10:21:23.147442 28922 util_task.cpp:203] Creating pool of 8 threads. I0910 10:21:23.147922 28922 device_cpu.cpp:83] Will be using AVX kernels. I0910 10:21:23.539211 28931 session.cpp:658] Requested features: Experimental features: Off Max closure count: 5 Max nodes group: 0 Nodes features: 4 Use hair: False Use object motion: False Use camera motion: False Use Baking: False Use Subsurface: False Use Volume: False Use Branched Integrator: False Use Patch Evaluation: False Use Transparent Shadows: True I0910 10:21:23.539269 28931 svm.cpp:98] Total 28 shaders. I0910 10:21:23.539377 28931 svm.cpp:66] Compilation summary: Shader name: BMWSilver Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000012 Bump finalize: 0.000000 Finalize: 0.000012 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000007 Total: 0.000020 I0910 10:21:23.539415 28931 svm.cpp:66] Compilation summary: Shader name: BMWWhite Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000002 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000003 Total: 0.000008 I0910 10:21:23.540022 28923 svm.cpp:66] Compilation summary: Shader name: default_empty Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000033 Bump finalize: 0.000000 Finalize: 0.000033 Surface: 0.000001 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000001 Generate: 0.000004 Total: 0.000038 I0910 10:21:23.540033 28930 svm.cpp:66] Compilation summary: Shader name: BMWBlue Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000041 Bump finalize: 0.000000 Finalize: 0.000041 Surface: 0.000019 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000021 Total: 0.000063 I0910 10:21:23.540089 28930 svm.cpp:66] Compilation summary: Shader name: Chrome Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000004 Total: 0.000010 I0910 10:21:23.540134 28930 svm.cpp:66] Compilation summary: Shader name: ChromeMatte Number of SVM nodes: 12 Peak stack usage: 4 Time (in seconds): Finalize: 0.000009 Bump finalize: 0.000000 Finalize: 0.000009 Surface: 0.000007 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000009 Total: 0.000018 I0910 10:21:23.540165 28923 svm.cpp:66] Compilation summary: Shader name: CarShell Number of SVM nodes: 56 Peak stack usage: 16 Time (in seconds): Finalize: 0.000019 Bump finalize: 0.000032 Finalize: 0.000051 Surface: 0.000009 Bump: 0.000021 Volume: 0.000000 Displacement: 0.000005 Generate: 0.000035 Total: 0.000103 I0910 10:21:23.540166 28930 svm.cpp:66] Compilation summary: Shader name: Emit Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Bump finalize: 0.000000 Finalize: 0.000003 Surface: 0.000001 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000001 Total: 0.000005 I0910 10:21:23.540208 28923 svm.cpp:66] Compilation summary: Shader name: Floor Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000006 Bump finalize: 0.000000 Finalize: 0.000006 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000010 I0910 10:21:23.540241 28923 svm.cpp:66] Compilation summary: Shader name: HeadLightAngelEye Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000003 Bump finalize: 0.000000 Finalize: 0.000003 Surface: 0.000001 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000002 Total: 0.000005 I0910 10:21:23.540277 28923 svm.cpp:66] Compilation summary: Shader name: HeadlightChrome Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000009 I0910 10:21:23.540380 28928 svm.cpp:66] Compilation summary: Shader name: BMWBlack Number of SVM nodes: 7 Peak stack usage: 3 Time (in seconds): Finalize: 0.000027 Bump finalize: 0.000000 Finalize: 0.000027 Surface: 0.000010 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000000 Generate: 0.000013 Total: 0.000041 I0910 10:21:23.540423 28928 svm.cpp:66] Compilation summary: Shader name: HeadLightGlass Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.000004 Bump finalize: 0.000000 Finalize: 0.000004 Surface: 0.000002 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000001 Generate: 0.000003 Total: 0.000007 I0910 10:21:23.540470 28928 svm.cpp:66] Compilation summary: Shader name: HeadlightMatte Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000000 Generate: 0.000005 Total: 0.000010 I0910 10:21:23.540510 28928 svm.cpp:66] Compilation summary: Shader name: Interior Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000004 Total: 0.000009 I0910 10:21:23.540550 28928 svm.cpp:66] Compilation summary: Shader name: Material Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000004 Bump finalize: 0.000000 Finalize: 0.000004 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000010 I0910 10:21:23.540591 28928 svm.cpp:66] Compilation summary: Shader name: MatteBlack Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000005 Bump finalize: 0.000000 Finalize: 0.000005 Surface: 0.000003 Bump: 0.000000 Volume: 0.000000 Displacement: 0.000000 Generate: 0.000003 Total: 0.000009 I0910 10:21:23.540637 28928 graph.cpp:619] Deduplicated 2 nodes. I0910 10:21:23.540940 28926 constant_fold.cpp:127] Discarding closure emission. I0910 10:21:23.540980 28929 svm.cpp:66] Compilation summary: Shader name: BlackPlasticGrill Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000028 Bump finalize: 0.000000 Finalize: 0.000028 Surface: 0.000008 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000000 Generate: 0.000009 Total: 0.000037 I0910 10:21:23.540982 28926 svm.cpp:66] Compilation summary: Shader name: default_light Number of SVM nodes: 3 Peak stack usage: 0 Time (in seconds): Finalize: 0.000042 Bump finalize: 0.000000 Finalize: 0.000042 Surface: 0.000000 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000000 Generate: 0.000002 Total: 0.000047 I0910 10:21:23.541559 28925 svm.cpp:66] Compilation summary: Shader name: BlackPlastic Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000026 Bump finalize: 0.000000 Finalize: 0.000026 Surface: 0.000006 Bump: 0.000000 Volume: 0.000001 Displacement: 0.000001 Generate: 0.000008 Total: 0.000035 I0910 10:21:23.541889 28924 svm.cpp:66] Compilation summary: Shader name: default_surface Number of SVM nodes: 8 Peak stack usage: 4 Time (in seconds): Finalize: 0.000020 Bump finalize: 0.000000 Finalize: 0.000020 Surface: 0.000006 Bump: 0.000000 Volume: 0.000002 Displacement: 0.000000 Generate: 0.000008 Total: 0.000028 I0910 10:21:23.547757 28927 constant_fold.cpp:54] Folding RGB::Color to constant (0.36948, 0.437762, 0.5). I0910 10:21:23.547801 28927 svm.cpp:66] Compilation summary: Shader name: default_background Number of SVM nodes: 5 Peak stack usage: 0 Time (in seconds): Finalize: 0.006270 Bump finalize: 0.000000 Finalize: 0.006270 Surface: 0.000002 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000000 Generate: 0.000005 Total: 0.006276 I0910 10:21:23.696050 28930 svm.cpp:66] Compilation summary: Shader name: Glass Number of SVM nodes: 22 Peak stack usage: 10 Time (in seconds): Finalize: 0.000019 Bump finalize: 0.000000 Finalize: 0.000019 Surface: 0.155785 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000001 Generate: 0.155792 Total: 0.155811 I0910 10:21:23.696066 28925 svm.cpp:66] Compilation summary: Shader name: TireRubber Number of SVM nodes: 29 Peak stack usage: 8 Time (in seconds): Finalize: 0.000012 Bump finalize: 0.000021 Finalize: 0.000033 Surface: 0.000013 Bump: 0.154389 Volume: 0.000001 Displacement: 0.000009 Generate: 0.154412 Total: 0.154462 I0910 10:21:23.696079 28926 svm.cpp:66] Compilation summary: Shader name: Tailight Number of SVM nodes: 13 Peak stack usage: 7 Time (in seconds): Finalize: 0.000015 Bump finalize: 0.000000 Finalize: 0.000015 Surface: 0.154993 Bump: 0.000000 Volume: 0.000004 Displacement: 0.000001 Generate: 0.154998 Total: 0.155014 I0910 10:21:23.696072 28923 svm.cpp:66] Compilation summary: Shader name: HeadlightGlass Number of SVM nodes: 49 Peak stack usage: 12 Time (in seconds): Finalize: 0.000016 Bump finalize: 0.000024 Finalize: 0.000040 Surface: 0.000017 Bump: 0.155674 Volume: 0.000001 Displacement: 0.000007 Generate: 0.155699 Total: 0.155749 I0910 10:21:23.696092 28928 svm.cpp:66] Compilation summary: Shader name: Plate Number of SVM nodes: 16 Peak stack usage: 10 Time (in seconds): Finalize: 0.000030 Bump finalize: 0.000000 Finalize: 0.000030 Surface: 0.155398 Bump: 0.000000 Volume: 0.000003 Displacement: 0.000001 Generate: 0.155402 Total: 0.155432 I0910 10:21:23.696066 28931 svm.cpp:66] Compilation summary: Shader name: Brake Number of SVM nodes: 10 Peak stack usage: 7 Time (in seconds): Finalize: 0.000009 Bump finalize: 0.000000 Finalize: 0.000009 Surface: 0.156577 Bump: 0.000000 Volume: 0.000006 Displacement: 0.000000 Generate: 0.156583 Total: 0.156593 I0910 10:21:23.696265 28931 device_cpu.cpp:163] Texture allocate: __svm_nodes, 6,400 bytes. (6.25K) I0910 10:21:23.696298 28931 device_cpu.cpp:163] Texture allocate: __shader_flag, 560 bytes. (560) I0910 10:21:23.744199 28931 svm.cpp:144] Shader manager updated 28 shaders in 0.204922 seconds. I0910 10:21:23.744284 28931 object.cpp:539] Total 53 objects. I0910 10:21:23.755614 28931 device_cpu.cpp:163] Texture allocate: __objects, 10,176 bytes. (9.94K) I0910 10:21:23.756608 28931 mesh.cpp:1964] Total 35 meshes. I0910 10:21:23.779353 28931 device_cpu.cpp:163] Texture allocate: __attributes_map, 5,088 bytes. (4.97K) I0910 10:21:23.781358 28931 device_cpu.cpp:163] Texture allocate: __attributes_float3, 4,998,896 bytes. (4.77M) I0910 10:21:23.783200 28929 bvh_build.cpp:518] BVH build statistics: Build time: 0.00142407 Total number of nodes: 9 Number of inner nodes: 4 Number of leaf nodes: 5 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:23.795480 28926 bvh_build.cpp:518] BVH build statistics: Build time: 0.013649 Total number of nodes: 239 Number of inner nodes: 119 Number of leaf nodes: 120 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:23.824659 28931 bvh_build.cpp:518] BVH build statistics: Build time: 0.0428579 Total number of nodes: 759 Number of inner nodes: 379 Number of leaf nodes: 380 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:23.959995 28923 bvh_build.cpp:518] BVH build statistics: Build time: 0.178009 Total number of nodes: 4,009 Number of inner nodes: 2,004 Number of leaf nodes: 2,005 Number of unaligned nodes: 0 Allocation slop factor: 0.999305 I0910 10:21:24.761512 28925 bvh_build.cpp:518] BVH build statistics: Build time: 0.976409 Total number of nodes: 37,103 Number of inner nodes: 18,551 Number of leaf nodes: 18,552 Number of unaligned nodes: 0 Allocation slop factor: 0.999624 I0910 10:21:24.784189 28924 bvh_build.cpp:518] BVH build statistics: Build time: 0.997268 Total number of nodes: 44,175 Number of inner nodes: 22,087 Number of leaf nodes: 22,088 Number of unaligned nodes: 0 Allocation slop factor: 0.999859 I0910 10:21:24.796167 28931 mesh.cpp:2108] Objects BVH build pool statistics: Total time: 1.014655 Tasks handled: 35 I0910 10:21:24.796219 28931 mesh.cpp:1817] Using QBVH optimization structure I0910 10:21:24.968586 28931 bvh_build.cpp:518] BVH build statistics: Build time: 0.158843 Total number of nodes: 116,777 Number of inner nodes: 58,388 Number of leaf nodes: 58,389 Number of unaligned nodes: 0 Allocation slop factor: 1 I0910 10:21:25.039010 28931 device_cpu.cpp:163] Texture allocate: __bvh_nodes, 6,513,408 bytes. (6.21M) I0910 10:21:25.039044 28931 device_cpu.cpp:163] Texture allocate: __bvh_leaf_nodes, 1,624,624 bytes. (1.55M) I0910 10:21:25.039049 28931 device_cpu.cpp:163] Texture allocate: __object_node, 212 bytes. (212) I0910 10:21:25.039055 28931 device_cpu.cpp:163] Texture allocate: __prim_tri_index, 1,762,496 bytes. (1.68M) I0910 10:21:25.039062 28931 device_cpu.cpp:163] Texture allocate: __prim_tri_verts, 21,148,800 bytes. (20.17M) I0910 10:21:25.039067 28931 device_cpu.cpp:163] Texture allocate: __prim_type, 1,762,496 bytes. (1.68M) I0910 10:21:25.039072 28931 device_cpu.cpp:163] Texture allocate: __prim_visibility, 1,762,496 bytes. (1.68M) I0910 10:21:25.039080 28931 device_cpu.cpp:163] Texture allocate: __prim_index, 1,762,496 bytes. (1.68M) I0910 10:21:25.039085 28931 device_cpu.cpp:163] Texture allocate: __prim_object, 1,762,496 bytes. (1.68M) I0910 10:21:25.050101 28931 device_cpu.cpp:163] Texture allocate: __tri_shader, 1,742,616 bytes. (1.66M) I0910 10:21:25.050128 28931 device_cpu.cpp:163] Texture allocate: __tri_vnormal, 4,075,056 bytes. (3.89M) I0910 10:21:25.050137 28931 device_cpu.cpp:163] Texture allocate: __tri_vindex, 6,970,464 bytes. (6.65M) I0910 10:21:25.050143 28931 device_cpu.cpp:163] Texture allocate: __tri_patch, 1,742,616 bytes. (1.66M) I0910 10:21:25.050150 28931 device_cpu.cpp:163] Texture allocate: __tri_patch_uv, 2,037,528 bytes. (1.94M) I0910 10:21:25.050171 28931 device_cpu.cpp:163] Texture allocate: __object_flag, 212 bytes. (212) I0910 10:21:25.050391 28924 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1026, 65,536 bytes. (64.00K) I0910 10:21:25.054589 28931 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1028, 2,066,640 bytes. (1.97M) I0910 10:21:25.056852 28930 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1027, 1,440,000 bytes. (1.37M) I0910 10:21:25.057869 28926 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1024, 1,959,688 bytes. (1.87M) I0910 10:21:25.149176 28923 device_cpu.cpp:163] Texture allocate: __tex_image_byte4_1025, 64,000,000 bytes. (61.04M) I0910 10:21:25.149282 28931 tables.cpp:43] Total 1 lookup tables. I0910 10:21:25.149305 28931 device_cpu.cpp:163] Texture allocate: __lookup_table, 262,144 bytes. (256.00K) I0910 10:21:25.149320 28931 light.cpp:820] Total 0 lights. I0910 10:21:25.149327 28931 light.cpp:630] No effective light, ignoring points update. I0910 10:21:25.149363 28931 light.cpp:291] Total 12706 of light distribution primitives. I0910 10:21:25.149597 28931 device_cpu.cpp:163] Texture allocate: __light_distribution, 203,312 bytes. (198.55K) I0910 10:21:25.149610 28931 particles.cpp:102] Total 0 particle systems. I0910 10:21:25.149623 28931 device_cpu.cpp:163] Texture allocate: __particles, 80 bytes. (80) I0910 10:21:25.149773 28931 device_cpu.cpp:163] Texture allocate: __sobol_directions, 36,352 bytes. (35.50K) I0910 10:21:25.149899 28931 tables.cpp:43] Total 2 lookup tables. I0910 10:21:25.149907 28931 device_cpu.cpp:163] Texture allocate: __lookup_table, 266,240 bytes. (260.00K) I0910 10:21:25.149927 28931 scene.cpp:248] System memory statistics after full device sync: Usage: 174,554,150 (166.47M) Peak: 174,820,390 (166.72M) I0910 10:23:53.928230 28922 blender_session.cpp:562] Total render time: 150.781 I0910 10:23:53.928252 28922 blender_session.cpp:563] Render time (without synchronization): 148.778 read exr tmp file: /tmp/blender_1J9xso/BMW1M-MikePan.blend_Scene_RenderLayer.exr
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