Comment # 17
on bug 101229
from Paul
> https://vid.me/n0t1r Ok, that 'tearing' is in fact much different to what I've been seeing, in your case it looks a lot more like *corruption* as entire chunks of buffer are being rendered in random offset positions. I dont really know exactly what might cause this, but I do know that running applications in fullscreen at a different resolution to native can result in various buffer corruption... (In reply to Michel Dänzer from comment #12) > (In reply to Paul from comment #11) > > Use the system and run OpenGL applications, > > Fullscreen or windowed? Does enabling any sync-to-vblank functionality in > the apps or setting the environment variable vblank_mode=3 for running them > help? Windowed, I rarely run things in fullscreen, of which it's usually borderless windowed anyway. I don't remember if setting the vblank mode actually worked though...
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