Comment # 9
on bug 101976
from Pablo Estigarribia
On latest test th glmark2 passed but changing dpm from auto to high with: echo "high" > /sys/class/drm/card0/device/power_dpm_force_performance_level as root. glmark2 ======================================================= glmark2 2014.03 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 / 4.12.8-300.fc26.x86_64, LLVM 4.0.0) GL_VERSION: 3.0 Mesa 17.1.7 ======================================================= [build] use-vbo=false: FPS: 3486 FrameTime: 0.287 ms [build] use-vbo=true: FPS: 5095 FrameTime: 0.196 ms [texture] texture-filter=nearest: FPS: 4927 FrameTime: 0.203 ms [texture] texture-filter=linear: FPS: 5014 FrameTime: 0.199 ms [texture] texture-filter=mipmap: FPS: 4899 FrameTime: 0.204 ms [shading] shading=gouraud: FPS: 4960 FrameTime: 0.202 ms [shading] shading=blinn-phong-inf: FPS: 4979 FrameTime: 0.201 ms [shading] shading=phong: FPS: 4945 FrameTime: 0.202 ms [shading] shading=cel: FPS: 4880 FrameTime: 0.205 ms [bump] bump-render=high-poly: FPS: 5064 FrameTime: 0.197 ms [bump] bump-render=normals: FPS: 4824 FrameTime: 0.207 ms [bump] bump-render=height: FPS: 4688 FrameTime: 0.213 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 5140 FrameTime: 0.195 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3688 FrameTime: 0.271 ms [pulsar] light=false:quads=5:texture=false: FPS: 4306 FrameTime: 0.232 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2557 FrameTime: 0.391 ms [desktop] effect=shadow:windows=4: FPS: 2273 FrameTime: 0.440 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 557 FrameTime: 1.795 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 779 FrameTime: 1.284 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 636 FrameTime: 1.572 ms [ideas] speed=duration: FPS: 1468 FrameTime: 0.681 ms [jellyfish] <default>: FPS: 3937 FrameTime: 0.254 ms [terrain] <default>: FPS: 636 FrameTime: 1.572 ms [shadow] <default>: FPS: 3587 FrameTime: 0.279 ms [refract] <default>: FPS: 1310 FrameTime: 0.763 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4893 FrameTime: 0.204 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4779 FrameTime: 0.209 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4807 FrameTime: 0.208 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 4830 FrameTime: 0.207 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 4475 FrameTime: 0.223 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4424 FrameTime: 0.226 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4343 FrameTime: 0.230 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4441 FrameTime: 0.225 ms ======================================================= glmark2 Score: 3806 ======================================================= OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD POLARIS12 (DRM 3.15.0 / 4.12.8-300.fc26.x86_64, LLVM 4.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.7 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile
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