Bug ID | 102387 |
---|---|
Summary | Assertion failure with UE4Editor and sb enabled |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/r600 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | gw.fossdev@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 133745 [details] TGSI and byte code of the buggy shader When running UE4Editor (4.17) on BARTS with -opengl3 and mesa (1e696b9) is compiled in debug mode I get the following assertion failure on one shader (attached), that then leads to UE4Editor shutting down: error at : MUL_IEEE R17.x.5F@R124.x, R14.x.5F@R124.x, R90.x.22||F@R2.w : expected operand value R90.x.22||F@R2.w, gpr contains t39||FP@R2.w sb/sb_ra_checker.cpp:46:run: Assertion `sh.errors.empty()' failed. Sometimes it happens right away, when loading the assets, sometimes I have to load a specific level. I guess it depends on what assets are actually displayed. If I disable the assertion then I can use UE4Editor (I still need to add a patch to work around to a problem introduced by another shader that for some bug in UE4 exceeds the limits of the GPRs, but this has nothing to do which this assertion failure). Best, Gert
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