[Bug 101691] [KBL] gfx corruption on windowed 3d-apps running on dGPU

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Comment # 29 on bug 101691 from
(In reply to qwang13 from comment #28)
> Again, Would you create another bug to separately track tearing issue as
> Michel comment#23 said?

Per comment 27, the tearing is already fixed with current upstream versions, so
there's no point in creating another report here for that.


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