Bug ID | 102358 |
---|---|
Summary | WarThunder freezes always with vblanc=1 |
Product | Mesa |
Version | git |
Hardware | Other |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | haro41@gmx.de |
QA Contact | dri-devel@lists.freedesktop.org |
On latest mesa git (17.3-dev) WarThunder freezes with vsync activated. The main problem: a system consumes significantly more power (+90W in my case), with vsync deactivated. Switching back to mesa 17.2-rc5 or disabling vsync (vblanc=0), are solutions to make it work, atm. Here my system specs: (glxinfo |grep OpenGL) OpenGL vendor string: X.Org OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 / 4.13.0-rc5+, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel (git-46a8c4ef81) OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 17.3.0-devel (git-46a8c4ef81) OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.0-devel (git-46a8c4ef81) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions:
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