On 08/19/2017 01:05 AM, Dmitry Osipenko wrote:
On 18.08.2017 19:15, Mikko Perttunen wrote:
Use the u64_to_user_ptr helper macro to cast IOCTL argument u64 values
to user pointers instead of writing out the cast manually.
Signed-off-by: Mikko Perttunen <mperttunen@xxxxxxxxxx>
---
drivers/gpu/drm/tegra/drm.c | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/drivers/gpu/drm/tegra/drm.c b/drivers/gpu/drm/tegra/drm.c
index e3331a2bc082..78c98736b0a5 100644
--- a/drivers/gpu/drm/tegra/drm.c
+++ b/drivers/gpu/drm/tegra/drm.c
@@ -389,11 +389,10 @@ int tegra_drm_submit(struct tegra_drm_context *context,
unsigned int num_relocs = args->num_relocs;
unsigned int num_waitchks = args->num_waitchks;
struct drm_tegra_cmdbuf __user *cmdbufs =
- (void __user *)(uintptr_t)args->cmdbufs;
- struct drm_tegra_reloc __user *relocs =
- (void __user *)(uintptr_t)args->relocs;
+ u64_to_user_ptr(args->cmdbufs);
+ struct drm_tegra_reloc __user *relocs = u64_to_user_ptr(args->relocs);
struct drm_tegra_waitchk __user *waitchks =
- (void __user *)(uintptr_t)args->waitchks;
+ u64_to_user_ptr(args->waitchks);
What about to factor out 'u64_to_user_ptr()' assignments to reduce messiness a
tad? Like this:
struct drm_tegra_waitchk __user *waitchks;
struct drm_tegra_cmdbuf __user *cmdbufs;
struct drm_tegra_reloc __user *relocs;
...
waitchks = u64_to_user_ptr(args->waitchks);
cmdbufs = u64_to_user_ptr(args->cmdbufs);
relocs = u64_to_user_ptr(args->relocs);
struct drm_tegra_syncpt syncpt;
struct host1x *host1x = dev_get_drvdata(drm->dev->parent);
struct host1x_syncpt *sp;
@@ -520,7 +519,7 @@ int tegra_drm_submit(struct tegra_drm_context *context,
}
}
- if (copy_from_user(&syncpt, (void __user *)(uintptr_t)args->syncpts,
+ if (copy_from_user(&syncpt, u64_to_user_ptr(args->syncpts),
What about to define and use 'struct drm_tegra_reloc __user *syncpts' for
consistency with other '__user' definitions?
sizeof(syncpt))) {
err = -EFAULT;
goto fail;
Yeah, these are good ideas. I'll post a v2 at some point with these
changes. Thanks!
Mikko
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