Comment # 25
on bug 101691
from Michel Dänzer
(In reply to Ethan Hsieh from comment #24) > The tearing issue which I saw when running glxgear with default window size > is same as the corruption shown in Timo's video. That's corruption, not tearing. > The photo and video I uploaded were taken when running glxgear with full > screen. That's tearing, not corruption. They're two separate issues that need to be tracked separately.
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