[Bug 101691] [KBL] gfx corruption on windowed 3d-apps running on dGPU

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Comment # 25 on bug 101691 from
(In reply to Ethan Hsieh from comment #24)
> The tearing issue which I saw when running glxgear with default window size
> is same as the corruption shown in Timo's video.

That's corruption, not tearing.

> The photo and video I uploaded were taken when running glxgear with full
> screen.

That's tearing, not corruption.

They're two separate issues that need to be tracked separately.


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