Re: [PATCH 0/9] drm/syncobj: Add full-featured wait support (v2)

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On Wed, Aug 16, 2017 at 9:53 AM, Christian König <christian.koenig@xxxxxxx> wrote:
[SNIP]
See a wait_queue is a callback mechanism anyway, so you are wrapping a callback mechanism inside another callback mechanism and that makes not really much sense.

Fair enough.  There is one little snag though:  We need to wait on sync objects and fences at the same time in order for WAIT_ANY | WAIT_FOR_SUBMIT to work.  I see two options here:

 1) Convert dma-fence to use waitqueue instead of its callback mechanism and add a wait_queue_any.  A quick grep for dma_fence_add_callback says that this would affect four drivers.

The more I think about it, the less sense using waitqueues makes.  The fundamental problem here is that the event we are waiting on is actually the concatenation of two events: submit and signal.  Since we are waiting on several of these pairs of concatenated events simultaneously, the only two options we have are to either combine them into one event (the proxy approach) or to implement a wait which is capable of handling both at the same time.  I don't see a way to do the latter with wait queues.

Agree completely.

Essentially we would need to enable wait_event_* to wait for multiple events and then convert all the fence callback stuff to wait_event structures.

But that is certainly outside the scope of this patchset, so feel free to go ahead with the approach of waiting manually (but please without the bugs).

Well, the patches I sent last night should do just that.  It's mostly the original approach but with the bugfixes from versions 3 and 4.  Modulo finding additional bugs, I think they should be good to go.

--Jason
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