Bug ID | 102226 |
---|---|
Summary | [Mesa 17.3] Valve Source Games Crash With "intel_do_flush_locked failed: Input/output error" |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | major |
Priority | medium |
Component | Drivers/DRI/i915 |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | hazardoustheradioactive@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
I noticed a really nasty bug in the graphics drivers lately. While playing games based on the source engine, I get GPU hangs. Here is the relevant info. OpenGL: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) x86/MMX/SSE2 3.0 Mesa 17.3.0-devel (3.0.0) Linux walaryne-HP-Notebook 4.10.0-27-generic #30~16.04.2-Ubuntu SMP (It says Ubuntu but it's Mint.) Thu Jun 29 16:07:46 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux Relevant error from Counter Strike: Source: intel_do_flush_locked failed: Input/output error DMESG Relevant error(s): [ 445.882919] [drm] GPU HANG: ecode 9:0:0x85dffffb, in hl2_linux [2128], reason: Hang on render ring, action: reset [ 445.882962] drm/i915: Resetting chip after gpu hang [ 445.883020] [drm] RC6 off [ 445.897614] [drm] GuC firmware load skipped [ 457.834654] drm/i915: Resetting chip after gpu hang [ 457.834740] [drm] RC6 off [ 457.848586] [drm] GuC firmware load skipped [ 458.024493] hl2_linux[2128]: segfault at 0 ip (null) sp 00000000ffd2453c error 14 in hl2_linux[8048000+1000] I sincerely hope this helps fix the problem. P.S, I did attempt to run the game with RC6 enabled and disabled, including frame buffer compression, neither made any effect. Steps to reproduce: 1. Launch a Source based game (CS:S, CS:GO, TF2, etc.) 2. Play as normal. 3. Crash seems to occur 5 to 10 minutes through gameplay. This is my first time submitting a bug report, I hope it looks right.
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