Bug ID | 102204 |
---|---|
Summary | GLideN64 very slow on oland/radeonsi |
Product | Mesa |
Version | 17.1 |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | aaronbpaden@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
I'm using: 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Oland PRO [Radeon R7 240/340] Mesa: 17.1.6 Linux: 4.12.6 This is somewhat related to #98724. I decided to give GLideN64 another try since it now works with Rogue Squadron, but I've found that while it does render (I wouldn't say that #98724 has been fixed. I just think that GLideN64/GLupeN64 no longer use glDrawElementsIndirect) it's still unplayably slow. The Windows drivers do work fine on the same hardware. For this test, I was using the prebuilt and configured version found here: https://m64p.github.io/ the executable is mupen64plus-gui. Because of #97226 it has to be launched from the terminal. The download link doesn't work with HTTPS Everywhere for some reason. Source is here: https://github.com/m64p/mupen64plus-GLideN64
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