Am 09.08.2017 um 23:31 schrieb Chris Wilson:
Quoting Jason Ekstrand (2017-08-09 18:00:54)
+static signed long drm_syncobj_array_wait_timeout(struct drm_syncobj **syncobjs,
+ uint32_t count,
+ uint32_t flags,
+ signed long timeout,
+ uint32_t *idx)
+{
+ struct syncobj_wait_entry *entries;
+ struct dma_fence *fence;
+ signed long ret;
+ uint32_t signaled_count, i;
+
+ if (timeout == 0) {
+ signaled_count = 0;
+ for (i = 0; i < count; ++i) {
+ ret = drm_syncobj_signaled(syncobjs[i], flags);
+ if (ret < 0)
+ return ret;
+ if (ret == 0)
+ continue;
+ if (signaled_count == 0 && idx)
+ *idx = i;
+ signaled_count++;
+ }
+
+ if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL)
+ return signaled_count == count ? 1 : 0;
+ else
+ return signaled_count > 0 ? 1 : 0;
There's a very annoying laxness in the dma_fence API here, in that
backends are not required to automatically report when a fence is
signaled prior to fence->ops->enable_signaling() being called.
So here if we fail to match signaled_count, we need to fallthough and
try a 0 timeout wait!
Christian, dma_fence_wait_any_timeout() has this same bug you told me off
for, e.g. commit 698c0f7ff216 ("dma-buf/fence: revert "don't wait when
specified timeout is zero" (v2)")!
Thanks for pointing this out, going to take care of this issue.
Christian.
-Chris
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