Comment # 4
on bug 101977
from Timothee Besset
Created attachment 133373 [details]
apitrace FBlackCubeArrayTexture::InitRHI
Another trace: same crash, but initializing a different resource
(FBlackCubeArrayTexture::InitRHI).
The skipped call triggering the crash:
TexSubImage3D #2: target = 36873 level = 0 xoffset = 0 yoffset = 0 zoffset = 0
width = 1 height = 1 depth = 1 format = 32993 type = 33639 pixels = 0
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