[Bug 101672] radeonsi: 3D engines causing frequent GPU lockups

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Comment # 19 on bug 101672 from
The freeze still happens with the Performance Enhance BIOS setting turned off,
the crash is not caused by my overclocking settings. It took 2 hours of playing
Minecraft in a row for it to occur again.

I noticed an important clue: In the case of Minecraft, the system only seems to
crash after mobs have loaded into view. If I only explore a world where no
entities spawn (be it full of voxel geometry), the freeze has never happened
thus far. This made me realize that all engines I noticed the freeze with have
one thing in common: A skeletal mesh is loaded into view. Could this be an
issue related to animated models by chance?

Note that I don't suspect Vertex Buffer Objects to be a cause: I once turned
off VBO in Minecraft, restarted the game, and still got a system freeze.


You are receiving this mail because:
_______________________________________________
dri-devel mailing list
dri-devel@xxxxxxxxxxxxxxxxxxxxx
https://lists.freedesktop.org/mailman/listinfo/dri-devel

[Index of Archives]     [Linux DRI Users]     [Linux Intel Graphics]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Yosemite News]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Linux USB Devel]     [Video for Linux]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]
  Powered by Linux