Re: [PATCH] dma-buf: fix reservation_object_wait_timeout_rcu to wait correctly

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On Tue, Jul 25, 2017 at 11:11:35AM +0200, Christian König wrote:
> Am 24.07.2017 um 13:57 schrieb Daniel Vetter:
> > On Mon, Jul 24, 2017 at 11:51 AM, Christian König
> > <deathsimple@xxxxxxxxxxx> wrote:
> > > Am 24.07.2017 um 10:33 schrieb Daniel Vetter:
> > > > On Fri, Jul 21, 2017 at 06:20:01PM +0200, Christian König wrote:
> > > > > From: Christian König <christian.koenig@xxxxxxx>
> > > > > 
> > > > > With hardware resets in mind it is possible that all shared fences are
> > > > > signaled, but the exlusive isn't. Fix waiting for everything in this
> > > > > situation.
> > > > How did you end up with both shared and exclusive fences on the same
> > > > reservation object? At least I thought the point of exclusive was that
> > > > it's exclusive (and has an implicit barrier on all previous shared
> > > > fences). Same for shared fences, they need to wait for the exclusive one
> > > > (and replace it).
> > > > 
> > > > Is this fallout from the amdgpu trickery where by default you do all
> > > > shared fences? I thought we've aligned semantics a while back ...
> > > 
> > > No, that is perfectly normal even for other drivers. Take a look at the
> > > reservation code.
> > > 
> > > The exclusive fence replaces all shared fences, but adding a shared fence
> > > doesn't replace the exclusive fence. That actually makes sense, cause when
> > > you want to add move shared fences those need to wait for the last exclusive
> > > fence as well.
> > Hm right.
> > 
> > > Now normally I would agree that when you have shared fences it is sufficient
> > > to wait for all of them cause those operations can't start before the
> > > exclusive one finishes. But with GPU reset and/or the ability to abort
> > > already submitted operations it is perfectly possible that you end up with
> > > an exclusive fence which isn't signaled and a shared fence which is signaled
> > > in the same reservation object.
> > How does that work? The batch(es) with the shared fence are all
> > supposed to wait for the exclusive fence before they start, which
> > means even if you gpu reset and restart/cancel certain things, they
> > shouldn't be able to complete out of order.
> 
> Assume the following:
> 1. The exclusive fence is some move operation by the kernel which executes
> on a DMA engine.
> 2. The shared fence is a 3D operation submitted by userspace which executes
> on the 3D engine.
> 
> Now we found the 3D engine to be hung and needs a reset, all currently
> submitted jobs are aborted, marked with an error code and their fences put
> into the signaled state.
> 
> Since we only reset the 3D engine, the move operation (fortunately) isn't
> affected by this.
> 
> I think this applies to all drivers and isn't something amdgpu specific.

Not i915 because:
- At first we only had system wide gpu reset that killed everything, which
  means all requests will be completed, not just on a single engine.

- Now we have per-engine reset, but combined with replaying them (the
  offending one gets a no-op batch to avoid re-hanging), to make sure the
  depency tree doesn't fall apart.

Now I see that doing this isn't all that simple, and either way we still
have the case where one driver resets but not the other (in multi-gpu),
but I'm not exactly sure how to best handle this.

What exactly is the downside of not dropping this assumption, i.e. why do
you want this patch? What blows up?
-Daniel


> 
> Regards,
> Christian.
> 
> > 
> > If you outright cancel a fence then you're supposed to first call
> > dma_fence_set_error(-EIO) and then complete it. Note that atm that
> > part might be slightly overengineered and I'm not sure about how we
> > expose stuff to userspace, e.g. dma_fence_set_error(-EAGAIN) is (or
> > soon, has been) used by i915 for it's internal book-keeping, which
> > might not be the best to leak to other consumers. But completing
> > fences (at least exported ones, where userspace or other drivers can
> > get at them) shouldn't be possible.
> > -Daniel
> 
> 

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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