Re: [PATCH 1/4] fbcon: Make fbcon a built-time depency for fbdev

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On Thursday, July 06, 2017 02:57:32 PM Daniel Vetter wrote:
> There's a bunch of folks who're trying to make printk less
> contended and faster, but there's a problem: printk uses the
> console_lock, and the console lock has become the BKL for all things
> fbdev/fbcon, which in turn pulled in half the drm subsystem under that
> lock. That's awkward.
> 
> There reasons for that is probably just a historical accident:
> 
> - fbcon is a runtime option of fbdev, i.e. at runtime you can pick
>   whether your fbdev driver instances are used as kernel consoles.
>   Unfortunately this wasn't implemented with some module option, but
>   through some module loading magic: As long as you don't load
>   fbcon.ko, there's no fbdev console support, but loading it (in any
>   order wrt fbdev drivers) will create console instances for all fbdev
>   drivers.
> 
> - This was implemented through a notifier chain. fbcon.ko enumerates
>   all fbdev instances at load time and also registers itself as
>   listener in the fbdev notifier. The fbdev core tries to register new
>   fbdev instances with fbcon using the notifier.
> 
> - On top of that the modifier chain is also used at runtime by the
>   fbdev subsystem to e.g. control backlights for panels.
> 
> - The problem is that the notifier puts a mutex locking context
>   between fbdev and fbcon, which mixes up the locking contexts for
>   both the runtime usage and the register time usage to notify fbcon.
>   And at runtime fbcon (through the fbdev core) might call into the
>   notifier from a printk critical section while console_lock is held.
> 
> - This means console_lock must be an outer lock for the entire fbdev
>   subsystem, which also means it must be acquired when registering a
>   new framebuffer driver as the outermost lock since we might call
>   into fbcon (through the notifier) which would result in a locking
>   inversion if fbcon would acquire the console_lock from its notifier
>   callback (which it needs to register the console).
> 
> - console_lock can be held anywhere, since printk can be called
>   anywhere, and through the above story, plus drm/kms being an fbdev
>   driver, we pull in a shocking amount of locking hiercharchy
>   underneath the console_lock. Which makes cleaning up printk really
>   hard (not even splitting console_lock into an rwsem is all that
>   useful due to this).
> 
> There's various ways to address this, but the cleanest would be to
> make fbcon a compile-time option, where fbdev directly calls the fbcon
> register functions from register_framebuffer, or dummy static inline
> versions if fbcon is disabled. Maybe augmented with a runtime knob to
> disable fbcon, if that's needed (for debugging perhaps).
> 
> But this could break some users who rely on the magic "loading
> fbcon.ko enables/disables fbdev framebuffers at runtime" thing, even
> if that's unlikely. Hence we must be careful:
> 
> 1. Create a compile-time dependency between fbcon and fbdev in the
> least minimal way. This is what this patch does.
> 
> 2. Wait at least 1 year to give possible users time to scream about
> how we broke their setup. Unlikely, since all distros make fbcon
> compile-in, and embedded platforms only compile stuff they know they
> need anyway. But still.
> 
> 3. Convert the notifier to direct functions calls, with dummy static
> inlines if fbcon is disabled. We'll still need the fb notifier for the
> other uses (like backlights), but we can probably move it into the fb
> core (atm it must be built-into vmlinux).
> 
> 4. Push console_lock down the call-chain, until it is down in
> console_register again.
> 
> 5. Finally start to clean up and rework the printk/console locking.
> 
> For context of this saga see
> 
> commit 50e244cc793d511b86adea24972f3a7264cae114
> Author: Alan Cox <alan@xxxxxxxxxxxxxxx>
> Date:   Fri Jan 25 10:28:15 2013 +1000
> 
>     fb: rework locking to fix lock ordering on takeover
> 
> plus the pile of commits on top that tried to make this all work
> without terminally upsetting lockdep. We've uncovered all this when
> console_lock lockdep annotations where added in
> 
> commit daee779718a319ff9f83e1ba3339334ac650bb22
> Author: Daniel Vetter <daniel.vetter@xxxxxxxx>
> Date:   Sat Sep 22 19:52:11 2012 +0200
> 
>     console: implement lockdep support for console_lock
> 
> On the patch itself:
> - Switch CONFIG_FRAMEBUFFER_CONSOLE to be a boolean, using the overall
>   CONFIG_FB tristate to decided whether it should be a module or
>   built-in.
> 
> - At first I thought I could force the build depency with just a dummy
>   symbol that fbcon.ko exports and fb.ko uses. But that leads to a
>   module depency cycle (it works fine when built-in).
> 
>   Since this tight binding is the entire goal the simplest solution is
>   to move all the fbcon modules (and there's a bunch of optinal
>   source-files which are each modules of their own, for no good
>   reason) into the overall fb.ko core module. That's a bit more than
>   what I would have liked to do in this patch, but oh well.
> 
> Cc: Alan Cox <alan@xxxxxxxxxxxxxxxxxxx>
> Cc: Sergey Senozhatsky <sergey.senozhatsky.work@xxxxxxxxx>
> Cc: Linux Fbdev development list <linux-fbdev@xxxxxxxxxxxxxxx>
> Cc: Steven Rostedt <rostedt@xxxxxxxxxxx>
> Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@xxxxxxxxxxx>
> Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx
> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx>

Acked-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@xxxxxxxxxxx>

> ---
> v2: Switch to building fbcon code into fb.ko right away because the
> cheap trick leads to a module depency loop.
> ---

Best regards,
--
Bartlomiej Zolnierkiewicz
Samsung R&D Institute Poland
Samsung Electronics

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