[Bug 100742] dpm auto doesn't clock the GPU high enough for SteamVR apps

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Comment # 3 on bug 100742 from
I think we probably need to add a new op to the context ioctl to allow the
application to request a floor for a specific clock (sclk, mclk, dclk, eclk,
etc.) so that the application can override the natural dynamic selection done
by the smu.  Then when commands from that specific context are scheduled, the
kernel driver can force a higher floor for whichever clocks are requested.


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