Re: [Intel-gfx] [PATCH v3 21/22] drm/atomic: Introduce drm_atomic_helper_duplicate_commited_state()

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On Mon, Jul 10, 2017 at 11:31:55AM +0200, Maarten Lankhorst wrote:
> Op 10-07-17 om 08:43 schreef Daniel Vetter:
> > On Fri, Jul 07, 2017 at 06:18:12PM +0300, Ville Syrjälä wrote:
> >> On Fri, Jul 07, 2017 at 04:05:28PM +0200, Daniel Vetter wrote:
> >>> On Fri, Jul 7, 2017 at 3:21 PM, Ville Syrjälä
> >>> <ville.syrjala@xxxxxxxxxxxxxxx> wrote:
> >>>> On Fri, Jul 07, 2017 at 02:03:38PM +0200, Daniel Vetter wrote:
> >>>>> On Thu, Jul 06, 2017 at 11:24:41PM +0300, ville.syrjala@xxxxxxxxxxxxxxx wrote:
> >>>>>> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> >>>>>>
> >>>>>> For i915 GPU reset handling we'll want to be able to duplicate the state
> >>>>>> that was last commited to the hardware. For that purpose let's start to
> >>>>>> track the commited state for each object and provide a way to duplicate
> >>>>>> the commmited state into a new drm_atomic_state. The locking for
> >>>>>> .commited_state must to be provided by the driver.
> >>>>>>
> >>>>>> drm_atomic_helper_duplicate_commited_state() duplicates the state
> >>>>>> to both old_state and new_state. For the purposes of i915 GPU reset we
> >>>>>> would only need one of them, but we actually need two top level states;
> >>>>>> one for disabling everything (which would need the duplicated state to
> >>>>>> be old_state), and another to reenable everything (which would need the
> >>>>>> duplicated state to be new_state). So to make it less comples I figured
> >>>>>> I'd just always duplicate both. Might want to rethink this if for no
> >>>>>> other reason that reducing the chances of memory allocation failure.
> >>>>>> Due to the double state duplication we need
> >>>>>> drm_atomic_helper_clean_commited_state() to clean up the duplicated
> >>>>>> old_state since that's not handled by the normal drm_atomic_state
> >>>>>> cleanup code.
> >>>>>>
> >>>>>> TODO: do we want this in the helper, or maybe it should be just in i915?
> >>>>>>
> >>>>>> v2: s/commited/committed/ everywhere (checkpatch)
> >>>>>>     Handle state duplication errors better
> >>>>>> v3: Even more care in dealing with memory allocation errors
> >>>>>>     Handle private objs too
> >>>>>>     Deal with the potential ordering issues between swap_state()
> >>>>>>     and hw_done() by keeping track of which state was swapped in
> >>>>>>     last
> >>>>>>
> >>>>>> Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> >>>>> I still don't get why we need to duplicate the committed state for gpu
> >>>>> reset. When I said I'm not against adding all that complexity long-term I
> >>>>> meant when we actually really need it. Imo g4x gpu reset isn't a good
> >>>>> justification for that, reworking the atomic world for that seems
> >>>>> massively out of proportion.
> >>>> Well, I still don't see what's so "massive" about a couple of extra state
> >>>> pointers hanging around.
> >>>>
> >>>> Also while doing that state duplication stuff, my old idea of
> >>>> splitting the crtc disable and enable phases into separate atomic
> >>>> commits popped up again in my head. For that being able to duplicate
> >>>> arbitrary states would seem like a nice thing to have. So the
> >>>> refactoring I had to do can have other uses.
> >>> I fully realize that you're unhappy with how atomic ended up getting
> >>> merged and that you think it's a grave mistake. And maybe it is, maybe
> >>> it isn't, I have no idea.
> >> I don't think I ever said that. I've said that it has certain design
> >> problems that we ought to fix. This one being one, and another being
> >> to separate the user state from the internal state. The latter I think
> >> we'll have to tackle rather soon thanks to some new hardware in the
> >> pipeline, or we need to come up with some other way to achieve the
> >> same effect.
> >>
> >>> But right now we have _nothing_ asking for
> >>> that reorg afaik, and using gen4 reset to justify it is in my opinion
> >>> simply not solid engineering practice. Maybe we need this in the
> >>> future, and then we can add it, but not before. Refactoring stuff to
> >>> prettify the architecture isn't really useful work.
> >> Neither is having to throw out code that already exists and works. If
> >> you're so worried about time being wasted on pre-g4x GPU reset, then
> >> we could just as well merge my code and move on to more productive
> >> endeavors.
> > I'm worried about future time wasted on this, not current time.
> >
> >>>>> Why exactly can't we do this simpler? I still don't get that part. Is
> >>>>> there really no solution that doesn't break atomic's current assumption
> >>>>> that commits are fully ordered on a given crtc?
> >>>> From the point of view of the old and new states it doesn't actually
> >>>> break that. The commits done from the reset path are essentially
> >>>> invisible to the normal modeset operation.
> >>> You insert something into a fully ordered queue. That does break the
> >>> entire concept and needs a pile of locks and stuff to make it work.
> >> Exactly one lock. Well two if you could the spinlock to protect the
> >> committed_state pointer update from parallel updates touching the same
> >> kms object. That latter one could be removed if atomic wouldn't allow
> >> parallel commits to touch the same object.
> >>
> >>> Yes it's doable, but it's a redesign with all the implications of
> >>> subtle breakage all over.
> >> What? It doesn't really even do anything unless you do the
> >> duplicate_committed state(). Everything else is just assigning pointers.
> >> So unless there's some really obvious bug somewhere it can't break
> >> anything outside the GPU reset path. And really the only way to break
> >> to GPU reset path is to have actual bugs in the normal display commit
> >> code.
> > It's the gpu reset I'm worried about. There's no point in fixing it if it
> > immediately breaks again.
> >
> >>> While we do have open bugs for the current
> >>> design. Rewriting the world to fix a bug needs seriously better
> >>> justification imo.
> >>>
> >>>> The one alternative proposed idea of allowing gem and kms sides go
> >>>> out of whack scares me a bit. I think that might land us in more
> >>>> trouble when I finally get around to making the video overlay a
> >>>> drm_plane.
> >>> We've run perfectly fine with this idea for years.
> >> Not perfectly. I've had to fix it several times. And I don't think I was
> >> the only one.
> > The problem is that no one tests against gen4, and everyone forgets that
> > it exists. That's why I'd like something with the minimal amount of
> > invasiveness, since that would at least be easier to patch up when we
> > inevitably break it. Also, something entirely contained to i915
> > conceptually, without imposing more restrictions on shared code.
> >>>> And I think trying to keep the GPU reset paths as similar as possible
> >>>> between all the platforms would be a nice thing. Just whacking
> >>>> everything on the head with a hammer on one platform but not on
> >>>> another one seems to me like extra variation in behaviour that we
> >>>> don't necessarily want.
> >>>>
> >>>> But like I said, if someone can come up with a better solution I
> >>>> probably wouldn't object too much. It's not going to be coming from me
> >>>> though since I have plenty of other things to do and vacation time is
> >>>> coming up very soon. So unless someone else comes up with something nice
> >>>> soon I think we should just go with my solution because a) it's already
> >>>> available, and b) works quite decently from what I can see.
> >>> I guess I'll have to retype the old thing in the new world, but it
> >>> really shouldn't be more than the quick draft I've laid down in the
> >>> old thread. This here is imo no-go with all the core changes, and even
> >>> just done within i915 I think it's highly dubious that it provides a
> >>> real benefit, since defacto it means we'll have to abandon the atomic
> >>> helpers entirely.
> >> Now I think you're just being difficult for the sake of it. Have you
> >> looked at the code at all? It's fully done from the atomic helpers
> >> right now. And even moving the committed state tracking to i915
> >> wouldn't require abandoning the helpers. We could just update the
> >> committed state pointers when we call hw_done(), and we'd have to
> >> update the state seqno/age timestamp when we call swap_state().
> >> That's all there is to this.
> > I'm concerned with the maintainenace burden you impose on all future i915
> > atomic work, that's all. Yes it looks simple to you and right now, but
> > it's another little thing to keep working, and we're really good at
> > breaking stuff all the time.
> >
> > But if you strongly think this is the best possible approach overall,
> > taking into account long-term impact, then go ahead with implementing this
> > in i915. Adding it the concept of a committed state and being able to
> > duplicate that and squeeze another commit in to the shared atomic helpers
> > doesn't make sense imo.
> > -Daniel
> 
> I think the problem is about struct_mutex usage by atomic commit during reset.
> GPU reset has to wait for all previous atomic updates to complete, but
> cleanup_planes and prepare_plane_fb both require struct_mutex, which can lead
> to a deadlock. #99093

The deadlocks I've seen recently didn't necessarily involve
struct_mutex IIRC. Just the modeset locks.

> 
> The real fix is not taking struct_mutex during atomic commit, which will mean
> no deadlock can happen.
> 
> Is this the bug being fixed here or am I missing something?

This would avoid both struct_mutex and modeset locks in the display
reset path, so I guess it should help with struct_mutex issues
as well.

-- 
Ville Syrjälä
Intel OTC
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