[Bug 25280] r600: glPolygonStipple broken

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https://bugs.freedesktop.org/show_bug.cgi?id=25280

--- Comment #5 from Alex Deucher <agd5f@xxxxxxxxx> 2011-09-29 11:42:52 PDT ---
smooth and stippled polygons/lines/etc. are not implemented in r600c/g or
r300c/g at the moment as they require adding special code to the fragment
shader to handle them.

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