[Bug 101675] Peace, Death! crashed on start-up

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Comment # 2 on bug 101675 from
Yeah it's spewing out a bunch of various valgrind issues:

   Conditional jump or move depends on uninitialised value

   Mismatched free() / delete / delete []

   Address 0x245c7100 is 0 bytes inside a block of size 512 alloc'd

And ever some OpenGL errors:

   Mesa: User error: GL_INVALID_ENUM in glMatrixMode(mode)

Seems like probably just a buggy game.


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