[Bug 101654] The Witcher 3: ground is too dark in some areas

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Bug ID 101654
Summary The Witcher 3: ground is too dark in some areas
Product Mesa
Version git
Hardware x86-64 (AMD64)
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter shtetldik@gmail.com
QA Contact dri-devel@lists.freedesktop.org

When running The Witcher 3 in Wine, the ground appears very dark in some areas,
which looks related to lighting. That does not happen with Nvidia blob. So it
can be Mesa specific bug.

See corresponding bug in Wine bug tracker:
https://bugs.winehq.org/show_bug.cgi?id=43239

Screenshot: https://bugs.winehq.org/attachment.cgi?id=58545

Save which demonstrates the problem (Velen near Hanged Man tree):
https://bugs.winehq.org/attachment.cgi?id=58570

Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.


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