Bug ID | 101651 |
---|---|
Summary | [radeonsi][hawaii] Borderlands 2 rendering issues with recent mesa/llvm |
Product | Mesa |
Version | git |
Hardware | Other |
OS | All |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | ptpzz@yandex.ru |
QA Contact | dri-devel@lists.freedesktop.org |
Created attachment 132354 [details]
screenshot (wrong rendering)
AFAICS it's related to the VCCZ bug. There is a workaround for SI/CIK in the
AMDGPU LLVM backend (SIInsertWaitcnts.cpp) but it doesn't handle this case.
The attached patch fixes it for me by relaxing the workaround condition, but
probably it can be improved if there is a detailed info on that bug. OTOH I
guess it won't have a noticeable effect on performance anyway, so maybe it's
safer to use the patch as is.
The issue is reproducible with the reduced OpenCL test in the attachment:
$ make
// run on cpu - reference result
$ ./testcpu
117
// OpenCL/gpu - wrong result
$ LD_PRELOAD=/opt/llvm64_master/lib/libLLVM-5.0svn.so ./testgpu
99
// OpenCL/gpu + patch - correct result
$ LD_PRELOAD=/opt/llvm64_patched/lib/libLLVM-5.0svn.so ./testgpu
117
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