Comment # 4
on bug 101572
from Matias N. Goldberg
After careful thought; I realized I don't need to switch to a dummy FBO; just unset the current one. That DOES make sense to me as while the FBO is bound and I'm executing the compute shader that reads from it, I could as well be telling the driver to do both things at the same time. I could see why unsetting the FBO would flush the necessary caches (due to OpenGL guarantees, I'm saying "I'm done writing to this FBO" and now reads should be guaranteed to be correct), so I'm going to take this for an answer. I don't want to spend much more time on this matter either. Thanks.
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