What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | NOTOURBUG |
Comment # 1
on bug 101572
from Nicolai Hähnle
You're misinterpreting the spec. glMemoryBarrier ensures that **writes from shaders** are visible to whatever consumer you indicate with the given flag bits. What you seem to be trying to do is ensure that **writes via the framebuffer** are visible in subsequent compute shader invocations. For that, you need to either: (1) Bind a different framebuffer, or (probably more appropriate to what you're trying to do) (2) use glTextureBarrier.
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