What | Removed | Added |
---|---|---|
Status | NEW | RESOLVED |
Resolution | --- | FIXED |
Comment # 13
on bug 100070
from Gregor Münch
Finally its fixed. Thank you all involved! Also, I measured no performance difference. Please also send this to stable! If someone wants the old behavior back: glsl_correct_derivatives_after_discard=false Thanks for the response @Timothee
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